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API > API/Plugins > API/Plugins/SceneStateBinding
| Name | FPatchBindingParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateBinding/Public/SceneStateBindingUtils.h |
| Include Path | #include "SceneStateBindingUtils.h" |
Syntax
struct FPatchBindingParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingCollection | FSceneStateBindingCollection & | Binding collection to patch | SceneStateBindingUtils.h | |
| FindDataStructFunctor | TFunctionRef< const UStruct *(const FSceneStateBindingDataHandle &)> | Functor to find the data struct for a given Data Handle | SceneStateBindingUtils.h |