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API > API/Plugins > API/Plugins/SceneState
Object Class for the Scene State Object Holds the template data for scene state objects.
| Name | USceneStateGeneratedClass |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateGeneratedClass.h |
| Include Path | #include "SceneStateGeneratedClass.h" |
Syntax
UCLASS (MinimalAPI)
class USceneStateGeneratedClass : public UBlueprintGeneratedClass
Inheritance Hierarchy
- FStructBaseChain → UStruct → UClass → UBlueprintGeneratedClass → USceneStateGeneratedClass
- UObjectBase → UObjectBaseUtility → UObject → UField → UStruct → UClass → UBlueprintGeneratedClass → USceneStateGeneratedClass
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateGeneratedClass() |
SceneStateGeneratedClass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnObjectsReinstancedHandle | FDelegateHandle | SceneStateGeneratedClass.h | ||
| OnStructsReinstancedHandle | FDelegateHandle | SceneStateGeneratedClass.h | ||
| TemplateData | TObjectPtr< USceneStateTemplateData > | Scene State template data for this class. | SceneStateGeneratedClass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const USceneStateTemplateData * GetTemplateData() |
SceneStateGeneratedClass.h |
Overridden from UClass
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PurgeClass
(
bool bInRecompilingOnLoad |
SceneStateGeneratedClass.h |
Overridden from UStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Link
(
FArchive& Ar, |
SceneStateGeneratedClass.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
SceneStateGeneratedClass.h | ||
virtual void PostLoad() |
SceneStateGeneratedClass.h |