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Describes a transition's target via its type (e.g. State) and an index if required (e.g. the index of the State)
| Name | FSceneStateTransitionTarget |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Transition/SceneStateTransitionTarget.h |
| Include Path | #include "Transition/SceneStateTransitionTarget.h" |
Syntax
USTRUCT ()
struct FSceneStateTransitionTarget
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint16 | Index of the target to transition to, conditionally required | Transition/SceneStateTransitionTarget.h | |
| Type | ESceneStateTransitionTargetType | Target type to transition to | Transition/SceneStateTransitionTarget.h |