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API > API/Plugins > API/Plugins/SceneState
Represents the Instance Data of a Task
| Name | FSceneStateTaskInstance |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/Tasks/SceneStateTaskInstance.h |
| Include Path | #include "Tasks/SceneStateTaskInstance.h" |
Syntax
USTRUCT ()
struct FSceneStateTaskInstance
Derived Classes
FSceneStateTaskInstance derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateTaskInstance() |
Tasks/SceneStateTaskInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElapsedTime | float | Elapsed Time | Tasks/SceneStateTaskInstance.h | |
| Result | ESceneStateTaskResult | Result of the Task, when finished, otherwise undetermined | Tasks/SceneStateTaskInstance.h | |
| Status | UE::SceneState::EExecutionStatus | Current status of the Task | Tasks/SceneStateTaskInstance.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceId | uint16 | The id for this instance. This is used to differentiate instances for the same task | Tasks/SceneStateTaskInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint16 GetInstanceId() |
Tasks/SceneStateTaskInstance.h |