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API > API/Plugins > API/Plugins/SceneState
| Name | FSceneStateMachine |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/SceneStateMachine.h |
| Include Path | #include "SceneStateMachine.h" |
Syntax
USTRUCT ()
struct FSceneStateMachine
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingsBatch | FPropertyBindingIndex16 | Bindings Batch where this State Machine is target | SceneStateMachine.h | |
| ConduitRange | FSceneStateRange | Index and count of the conduits that belong to this state machine. | SceneStateMachine.h | |
| EntryIndex | uint16 | Relative Index of the entry state that the State Machine will start in AbsoluteEntryIndex = StateRange.Index (absolute) + EntryIndex (relative) | SceneStateMachine.h | |
| Parameters | FInstancedPropertyBag | Template Parameters to use to Instance the Scene State Machine Instance | SceneStateMachine.h | |
| StateRange | FSceneStateRange | Index and count of the states that belong to this state machine. | SceneStateMachine.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateRange GetConduitRange() |
SceneStateMachine.h | ||
uint16 GetEntryIndex() |
SceneStateMachine.h | ||
const UStruct * GetParametersStruct() |
SceneStateMachine.h | ||
FSceneStateRange GetStateRange() |
SceneStateMachine.h | ||
bool IsValid() |
SceneStateMachine.h | ||
void Setup
(
const FSceneStateExecutionContext& InContext |
SceneStateMachine.h | ||
void Start
(
const FSceneStateExecutionContext& InContext |
SceneStateMachine.h | ||
void Stop
(
const FSceneStateExecutionContext& InContext |
SceneStateMachine.h | ||
void Tick
(
const FSceneStateExecutionContext& InContext, |
SceneStateMachine.h |