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API > API/Plugins > API/Plugins/SceneState
Instance data of a State
| |
|
| Name |
FSceneStateInstance |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateInstance.h |
| Include Path |
#include "SceneStateInstance.h" |
Syntax
USTRUCT ()
struct FSceneStateInstance
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ElapsedTime |
float |
Time elapsed since the state entered |
SceneStateInstance.h |
|
| Status |
UE::SceneState::EExecutionStatus |
Current status of this state instance |
SceneStateInstance.h |
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InstanceId |
uint16 |
The id for this instance. |
SceneStateInstance.h |
|
Functions
Public