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API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSceneStateMachine * GetStateMachine
(
const FGuid& InStateMachineId |
Returns the State Machine linked to the given id | SceneStateExecutionContext.h | |
const FSceneStateMachine * GetStateMachine
(
uint16 InAbsoluteIndex |
Returns the State Machine at the given absolute index | SceneStateExecutionContext.h |
GetStateMachine(const FGuid &)
Description
Returns the State Machine linked to the given id
| Name | GetStateMachine |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
const FSceneStateMachine * GetStateMachine
(
const FGuid & InStateMachineId
) const
GetStateMachine(uint16)
Description
Returns the State Machine at the given absolute index
| Name | GetStateMachine |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
const FSceneStateMachine * GetStateMachine
(
uint16 InAbsoluteIndex
) const