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API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSceneState * GetState
(
uint16 InAbsoluteIndex |
Returns the State at the given absolute index | SceneStateExecutionContext.h | |
const FSceneState * GetState
(
const FSceneStateMachine& InStateMachine, |
Returns the State at the given relative index for the given State Machine | SceneStateExecutionContext.h |
GetState(uint16)
Description
Returns the State at the given absolute index
| Name | GetState |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
const FSceneState * GetState
(
uint16 InAbsoluteIndex
) const
GetState(const FSceneStateMachine &, uint16)
Description
Returns the State at the given relative index for the given State Machine
| Name | GetState |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
const FSceneState * GetState
(
const FSceneStateMachine & InStateMachine,
uint16 InRelativeIndex
) const