| ContextName |
FString |
Debug name describing the context |
SceneStateExecutionContext.h |
|
| ContextObject |
UObject * |
Context object for utility purposes (e.g. to get world from context, etc) |
SceneStateExecutionContext.h |
|
| ContextRegistry |
TSharedPtr< UE::SceneState::FExecutionContextRegistry > |
Context registry to use |
SceneStateExecutionContext.h |
|
| EventStream |
USceneStateEventStream * |
Event stream to use for execution |
SceneStateExecutionContext.h |
|
| RootObject |
UObject * |
Root object instance |
SceneStateExecutionContext.h |
|
| TemplateData |
const USceneStateTemplateData * |
Template data object holding all the state machines, states, etc. |
SceneStateExecutionContext.h |
|