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API > API/Plugins > API/Plugins/SceneState
Ensures no reentry in a given scope
| Name | FReentryGuard |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateReentryGuard.h |
| Include Path | #include "SceneStateReentryGuard.h" |
Syntax
struct FReentryGuard
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReentryGuard
(
const FReentryHandle& InCurrent, |
SceneStateReentryGuard.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FReentryGuard() |
SceneStateReentryGuard.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Original | FReentryHandle | Original value prior to this guard's construction. | SceneStateReentryGuard.h | |
| Reference | const FReentryHandle & | Reference to the handle that is used to monitor reentry | SceneStateReentryGuard.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsReentry() |
SceneStateReentryGuard.h |