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API > API/Plugins > API/Plugins/SceneState
Holds a unique number mapping a context in a registry
| Name | FExecutionContextHandle |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContextHandle.h |
| Include Path | #include "SceneStateExecutionContextHandle.h" |
Syntax
class FExecutionContextHandle
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint64 | SceneStateExecutionContextHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SceneStateExecutionContextHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FExecutionContextHandle InOtherHandle |
SceneStateExecutionContextHandle.h |