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Defines how a transition evaluation should take place
| Name | ESceneStateTransitionEvaluationFlags |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateEnums.h |
| Include Path | #include "SceneStateEnums.h" |
Syntax
enum ESceneStateTransitionEvaluationFlags
{
None = 0,
WaitForTasksToFinish = 1 << 0,
EvaluationEventAlwaysTrue = 1 << 1,
}
Values
| Name | Remarks |
|---|---|
| None | |
| WaitForTasksToFinish | Transition will not evaluate until all the current tasks have finished |
| EvaluationEventAlwaysTrue | Transition Evaluation Event will not be processed and will always evaluate to true. |