This class provides an example of how to extend a [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) to add some simple tools using the InteractiveTools framework.
UCLASS&40;&41;
class USampleToolsEditorMode : public UEdMode
Remarks
This class provides an example of how to extend a UEdMode to add some simple tools using the InteractiveTools framework. The various UEdMode input event handlers (see UEdMode.h) forward events to a UEdModeInteractiveToolsContext instance, which has all the logic for interacting with the InputRouter, ToolManager, etc. The functions provided here are the minimum to get started inserting some custom behavior. Take a look at the UEdMode markup for more extensibility options.