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API > API/Plugins > API/Plugins/SampleToolsEditorMode
This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool.
| Name | FSampleToolsEditorModeToolkit |
| Type | class |
| Header File | /Engine/Plugins/Editor/SampleToolsEditorMode/Source/Public/SampleToolsEditorModeToolkit.h |
| Include Path | #include "SampleToolsEditorModeToolkit.h" |
Syntax
class FSampleToolsEditorModeToolkit : public FModeToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FModeToolkit → FSampleToolsEditorModeToolkit
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSampleToolsEditorModeToolkit() |
SampleToolsEditorModeToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetBaseToolkitName() |
SampleToolsEditorModeToolkit.h | ||
virtual FName GetToolkitFName() |
SampleToolsEditorModeToolkit.h | ||
| SampleToolsEditorModeToolkit.h | |||
virtual void Init
(
const TSharedPtr< IToolkitHost >& InitToolkitHost, |
SampleToolsEditorModeToolkit.h |