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API > API/Plugins > API/Plugins/SVGImporterEditor
| Name | USVGActorFactory |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporterEditor/Public/Factories/SVGActorFactory.h |
| Include Path | #include "Factories/SVGActorFactory.h" |
Syntax
UCLASS (MinimalAPI)
class USVGActorFactory : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → USVGActorFactory
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USVGActorFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/SVGActorFactory.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
Factories/SVGActorFactory.h | ||
virtual AActor * GetDefaultActor
(
const FAssetData& AssetData |
Factories/SVGActorFactory.h | ||
virtual void PostPlaceAsset
(
TArrayView< const FTypedElementHandle > InHandle, |
Factories/SVGActorFactory.h | ||
virtual AActor * SpawnActor
(
UObject* InAsset, |
Factories/SVGActorFactory.h |