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API > API/Plugins > API/Plugins/SVGImporter
| Name | USVGEngineSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGEngineSubsystem.h |
| Include Path | #include "SVGEngineSubsystem.h" |
Syntax
UCLASS ()
class USVGEngineSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → USVGEngineSubsystem
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnSVGActorSplitDelegate | FOnSVGActorSplit | SVGEngineSubsystem.h | |
| OnSVGShapesUpdatedDelegate | FOnSVGShapesUpdated | SVGEngineSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSVGActorComponentsReady & GetSVGActorComponentsReadyDelegate() |
SVGEngineSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USVGEngineSubsystem * Get() |
SVGEngineSubsystem.h | ||
static FOnSVGActorSplit & OnSVGActorSplit() |
SVGEngineSubsystem.h | ||
static FOnSVGShapesUpdated & OnSVGShapesUpdated() |
SVGEngineSubsystem.h |