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API > API/Plugins > API/Plugins/SVGImporter > API/Plugins/SVGImporter/ProceduralMeshes > API/Plugins/SVGImporter/ProceduralMeshes/USVGDynamicMeshComponent
Syntax
UPROPERTY ()
TObjectPtr < UDynamicMesh > SVGStoredMesh
Remarks
We serialize a copy of the mesh so that it is valid among sessions. This is needed when the geometry of a specialized SVG Shape (derived from USVGDynamicMeshComponent) is stored as a plain newUSVGDynamicMeshComponent, so its geometry cannot be re-generated using specialized functions from derived classes (e.g. after splitting SVG Actors)