Navigation
API > API/Plugins > API/Plugins/SVGImporter > API/Plugins/SVGImporter/FSVGPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSVGPath () |
SVGPath.h | ||
FSVGPath
(
float InPathLength |
SVGPath.h | ||
FSVGPath
(
const TArray< TArray< FSVGPathCommand > >& InPaths, |
SVGPath.h |
FSVGPath()
| Name | FSVGPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGPath.h |
| Include Path | #include "SVGPath.h" |
| Source | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Private/SVGPath.cpp |
FSVGPath()
FSVGPath(float)
| Name | FSVGPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGPath.h |
| Include Path | #include "SVGPath.h" |
| Source | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Private/SVGPath.cpp |
FSVGPath
(
float InPathLength
)
FSVGPath(const TArray< TArray< FSVGPathCommand > > &, float)
| Name | FSVGPath |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGPath.h |
| Include Path | #include "SVGPath.h" |
| Source | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Private/SVGPath.cpp |
FSVGPath
(
const TArray < TArray < FSVGPathCommand > > & InPaths,
float InPathLength
)