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API > API/Plugins > API/Plugins/SVGImporter > API/Plugins/SVGImporter/FSVGImporterUtils
Description
Create Blueprint from SVG Actor. Will also create the required Static Meshes, Materials and Material Instances assets. The Dynamic meshes of the SVG Actor will be converted to Static Meshes, and their materials to Materials. Material Instances will be used when possible, to reduce the number of created Materials.
| Name | BakeSVGActorToBlueprint |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGImporterUtils.h |
| Include Path | #include "SVGImporterUtils.h" |
| Source | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Private/SVGImporterUtils.cpp |
static void BakeSVGActorToBlueprint
(
const ASVGActor * InSVGActorToBake,
const FString & InAssetPath
)
Parameters
| Name | Remarks |
|---|---|
| InSVGActorToBake | the Actor to be used as a template for the Blueprint |
| InAssetPath | The path where the Blueprint and required assets will be created |