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Helper struct to provide SVGData objects with the necessary information for initialization.
| Name | FSVGDataInitializer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SVGImporter/Source/SVGImporter/Public/SVGData.h |
| Include Path | #include "SVGData.h" |
Syntax
struct FSVGDataInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SVGData.h | |||
FSVGDataInitializer
(
const FString& InSVGTextBuffer, |
SVGData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Elements | TArray< TSharedRef< FSVGBaseElement > > | The SVG Elements already parsed from the SVG Text Buffer | SVGData.h | |
| SourceFilename | FString | The SVG Filename. Can be empty if Text Buffer is not coming from a file | SVGData.h | |
| SVGTextBuffer | FString | The SVG Text Buffer | SVGData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInitialized() |
Is this element initialized? | SVGData.h |