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This actor is used as a parent to organize SVG Shape Actors
| Name | ASVGShapesParentActor |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/SVGShapesParentActor.h |
| Include Path | #include "SVGShapesParentActor.h" |
Syntax
UCLASS (MinimalAPI)
class ASVGShapesParentActor : public ASVGDynamicMeshesContainerActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASVGDynamicMeshesContainerActor → ASVGShapesParentActor
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyAttachedActorMeshes() |
SVGShapesParentActor.h | ||
void GetShapes
(
TMap< TObjectPtr< AActor >, TObjectPtr< USVGDynamicMeshComponent > >& OutMap |
Returns a map associating each dynamic mesh component shape to the actor they are attached to | SVGShapesParentActor.h |
Overridden from ASVGDynamicMeshesContainerActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UDynamicMeshComponent * > GetSVGDynamicMeshes() |
SVGShapesParentActor.h |