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API > API/Plugins > API/Plugins/SQLiteCore > API/Plugins/SQLiteCore/FSQLiteDatabase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T PrepareStatement
(
const ESQLitePreparedStatementFlags InFlags |
Prepare a statement defined by SQLITE_PREPARED_STATEMENT for manual processing. | SQLiteDatabase.h | |
FSQLitePreparedStatement PrepareStatement
(
const TCHAR* InStatement, |
Prepare a statement for manual processing. | SQLiteDatabase.h |
PrepareStatement(const ESQLitePreparedStatementFlags)
Description
Prepare a statement defined by SQLITE_PREPARED_STATEMENT for manual processing.
This is the same as using the T constructor, but won't assert if the current database is invalid (not open).
| Name | PrepareStatement |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Public/SQLiteDatabase.h |
| Include Path | #include "SQLiteDatabase.h" |
template<typename T>
T PrepareStatement
(
const ESQLitePreparedStatementFlags InFlags
)
A prepared statement object (check IsValid on the result).
PrepareStatement(const TCHAR *, const ESQLitePreparedStatementFlags)
Description
Prepare a statement for manual processing.
This is the same as using the FSQLitePreparedStatement constructor, but won't assert if the current database is invalid (not open).
| Name | PrepareStatement |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Public/SQLiteDatabase.h |
| Include Path | #include "SQLiteDatabase.h" |
| Source | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Private/SQLiteDatabase.cpp |
FSQLitePreparedStatement PrepareStatement
(
const TCHAR * InStatement,
const ESQLitePreparedStatementFlags InFlags
)
A prepared statement object (check IsValid on the result).