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API > API/Plugins > API/Plugins/SQLiteCore > API/Plugins/SQLiteCore/FSQLiteDatabase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Execute
(
const TCHAR* InStatement |
Execute a statement that requires no result state. | SQLiteDatabase.h | |
int64 Execute
(
const TCHAR* InStatement, |
Execute a statement and enumerate the result state. | SQLiteDatabase.h |
Execute(const TCHAR *)
Description
Execute a statement that requires no result state.
For statements that require a result, or that you wish to reuse repeatedly (including using bindings), you should consider using FSQLitePreparedStatement.
| Name | Execute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Public/SQLiteDatabase.h |
| Include Path | #include "SQLiteDatabase.h" |
| Source | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Private/SQLiteDatabase.cpp |
bool Execute
(
const TCHAR * InStatement
)
true if the execution was a success.
Execute(const TCHAR *, TFunctionRef< ESQLitePreparedStatementExecuteRowResult(const FSQLitePreparedStatement &)>)
Description
Execute a statement and enumerate the result state.
For statements that require a result, or that you wish to reuse repeatedly (including using bindings), you should consider using FSQLitePreparedStatement.
| Name | Execute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Public/SQLiteDatabase.h |
| Include Path | #include "SQLiteDatabase.h" |
| Source | /Engine/Plugins/Runtime/Database/SQLiteCore/Source/SQLiteCore/Private/SQLiteDatabase.cpp |
int64 Execute
(
const TCHAR * InStatement,
TFunctionRef < ESQLitePreparedStatementExecuteRowResult &)> InCallback
)
The number of rows enumerated (which may be less than the number of rows returned if ESQLitePreparedStatementExecuteRowResult::Stop is returned during enumeration), or INDEX_NONE if an error occurred (including returning ESQLitePreparedStatementExecuteRowResult::Error during enumeration).