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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGB10BitToRGBA10CS
References
| Module | RivermaxRendering |
| Header | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include | #include "RivermaxShaders.h" |
| Source | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Private/RivermaxShaders.cpp |
FRGB10BitToRGBA10CS::FParameters &42; AllocateAndSetParameters
&40;
FRDGBuilder & GraphBuilder,
FRDGBufferRef RGBBuffer,
FRDGTextureRef OutputTexture,
int32 TotalElementCount,
int32 BufferLineCount
&41;
Remarks
Allocates and setup shader parameter in the incoming graph builder