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All types of streams write into corresponding sample types. All sample types should inherit from this class so it can be correctly cast and identified.
| Name | IRivermaxSample |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxCore/Public/IRivermaxInputStream.h |
| Include Path | #include "IRivermaxInputStream.h" |
Syntax
class IRivermaxSample
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IRivermaxSample() |
IRivermaxInputStream.h |
Enums
Public
| Name | Remarks |
|---|---|
| ESampleState | |
| ESampleType | Enum that identifies the type of this sample such as Video or Audio so that it can be handled accordingly. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ESampleState GetReceptionState() |
Gets reception state of this sample. | IRivermaxInputStream.h | |
virtual void SetReceptionState
(
ESampleState State |
Sets the state of the reception for this sample. | IRivermaxInputStream.h |