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API > API/Plugins > API/Plugins/RigVMEditor
| Name | URigVMEditorBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorBlueprintLibrary.h |
| Include Path | #include "RigVMEditorBlueprintLibrary.h" |
Syntax
UCLASS (BlueprintType, Meta=(ScriptName="RigVMBlueprintLibrary"))
class URigVMEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → URigVMEditorBlueprintLibrary
Derived Classes
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FAssetData > GetAssetsWithFilter
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h | ||
static TArray< FAssetData > GetAssetsWithFilter_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static URigVMController * GetController
(
URigVMBlueprint* InBlueprint |
RigVMEditorBlueprintLibrary.h |
|
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static URigVMGraph * GetModel
(
URigVMBlueprint* InBlueprint |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssets() |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsByClass
(
TSubclassOf< URigVMBlueprint > InClass |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsWithAssetDataAndBlueprintFilters
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h | ||
static TArray< URigVMBlueprint * > LoadAssetsWithAssetDataAndBlueprintFilters_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsWithAssetDataAndNodeFilters
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h | ||
static TArray< URigVMBlueprint * > LoadAssetsWithAssetDataAndNodeFilters_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsWithAssetDataFilter_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsWithBlueprintFilter_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static TArray< URigVMBlueprint * > LoadAssetsWithNodeFilter
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h | ||
static TArray< URigVMBlueprint * > LoadAssetsWithNodeFilter_ForBlueprint
(
TSubclassOf< URigVMBlueprint > InClass, |
RigVMEditorBlueprintLibrary.h |
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static void RecompileVM
(
URigVMBlueprint* InBlueprint |
RigVMEditorBlueprintLibrary.h |
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static void RecompileVMIfRequired
(
URigVMBlueprint* InBlueprint |
RigVMEditorBlueprintLibrary.h |
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static void RequestAutoVMRecompilation
(
URigVMBlueprint* InBlueprint |
RigVMEditorBlueprintLibrary.h |
|