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The Developer Content Filter can be used to hide items which reside on a developer content path.
| Name | FRigVMTreeDeveloperContentFilter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Widgets/RigVMTreeToolkitFilter.h |
| Include Path | #include "Widgets/RigVMTreeToolkitFilter.h" |
Syntax
class FRigVMTreeDeveloperContentFilter : public FRigVMTreeFilter
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FRigVMTreeElement → FRigVMTreeFilter → FRigVMTreeDeveloperContentFilter
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FRigVMTreeFilter | Widgets/RigVMTreeToolkitFilter.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Type | const FLazyName | Widgets/RigVMTreeToolkitFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FRigVMTreeDeveloperContentFilter > ToSharedPtr() |
Widgets/RigVMTreeToolkitFilter.h | ||
TSharedRef< FRigVMTreeDeveloperContentFilter > ToSharedRef() |
Widgets/RigVMTreeToolkitFilter.h |
Overridden from FRigVMTreeFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeToggledInUI() |
Widgets/RigVMTreeToolkitFilter.h | ||
virtual bool Filters
(
TSharedRef< FRigVMTreeNode >& InNode, |
Widgets/RigVMTreeToolkitFilter.h | ||
virtual FText GetLabel() |
Widgets/RigVMTreeToolkitFilter.h | ||
virtual bool IsInvertedInUI() |
Widgets/RigVMTreeToolkitFilter.h |
Overridden from FRigVMTreeElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
Widgets/RigVMTreeToolkitFilter.h | ||
virtual bool IsOfType
(
const FName& InType |
Widgets/RigVMTreeToolkitFilter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FRigVMTreeDeveloperContentFilter > Create
(
Types... Args |
Widgets/RigVMTreeToolkitFilter.h |