Navigation
API > API/Plugins > API/Plugins/RigVMEditor
Params when finding references for a node
| Name | FRigVMEditorFindNodeReferencesParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorModule.h |
| Include Path | #include "RigVMEditorModule.h" |
Syntax
struct FRigVMEditorFindNodeReferencesParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMEditorFindNodeReferencesParams
(
const TWeakInterfacePtr< IRigVMAssetInterface > InRigVMAsset, |
RigVMEditorModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSearchInAllBlueprints | const bool | If true, searches in all blueprints | RigVMEditorModule.h | |
| WeakEdGraphNode | const TWeakObjectPtr< const URigVMEdGraphNode > | The ed graph node | RigVMEditorModule.h | |
| WeakRigVMAsset | const TWeakInterfacePtr< IRigVMAssetInterface > | The asset that contains the node | RigVMEditorModule.h |