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API > API/Plugins > API/Plugins/RigVMEditor > API/Plugins/RigVMEditor/FRigVMEditorBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEventQueue
(
TArray< FName > InEventQueue |
Editor/RigVMEditor.h | ||
virtual void SetEventQueue
(
TArray< FName > InEventQueue, |
Editor/RigVMEditor.h |
SetEventQueue(TArray< FName >)
| Name | SetEventQueue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
| Include Path | #include "Editor/RigVMEditor.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
void SetEventQueue
(
TArray < FName > InEventQueue
)
SetEventQueue(TArray< FName >, bool)
| Name | SetEventQueue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
| Include Path | #include "Editor/RigVMEditor.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
virtual void SetEventQueue
(
TArray < FName > InEventQueue,
bool bCompile
)