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API > API/Plugins > API/Plugins/RigVMEditor > API/Plugins/RigVMEditor/FRigVMEditorBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDetailObjects
(
const TArray< UObject* >& InObjects |
Editor/RigVMEditor.h | ||
virtual void SetDetailObjects
(
const TArray< UObject* >& InObjects, |
Editor/RigVMEditor.h |
SetDetailObjects(const TArray< UObject * > &)
| Name | SetDetailObjects |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
| Include Path | #include "Editor/RigVMEditor.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
virtual void SetDetailObjects
(
const TArray < UObject * > & InObjects
)
SetDetailObjects(const TArray< UObject * > &, bool)
| Name | SetDetailObjects |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
| Include Path | #include "Editor/RigVMEditor.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
virtual void SetDetailObjects
(
const TArray < UObject * > & InObjects,
bool bChangeUISelectionState
)