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Wrapper around a UBlueprintNodeSpawner, which takes care of specialized node spawning. This class should not be sub-classed, any special handling should be done inside a UBlueprintNodeSpawner subclass, which will be invoked from this class (separated to divide ui and node-spawning).
| Name | FRigVMActionMenuItem |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMActionMenuItem.h |
| Include Path | #include "Editor/RigVMActionMenuItem.h" |
Syntax
USTRUCT ()
struct FRigVMActionMenuItem : public FEdGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FRigVMActionMenuItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMActionMenuItem
(
UBlueprintNodeSpawner const* NodeSpawner |
Constructors | Editor/RigVMActionMenuItem.h | |
FRigVMActionMenuItem
(
UBlueprintNodeSpawner const* NodeSpawner, |
Editor/RigVMActionMenuItem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | TObjectPtr< const UBlueprintNodeSpawner > | Specialized node-spawner, that comprises the action portion of this menu entry. | Editor/RigVMActionMenuItem.h | |
| Bindings | IBlueprintNodeBinder::FBindingSet | Editor/RigVMActionMenuItem.h | ||
| IconBrush | FSlateBrush const * | Brush that should be used for the icon on this menu item. | Editor/RigVMActionMenuItem.h | |
| IconTint | FSlateColor | Tint to return along with the icon brush. | Editor/RigVMActionMenuItem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateBrush const * GetMenuIcon
(
FSlateColor& ColorOut |
Retrieves the icon brush for this menu entry (to be displayed alongside in the menu). | Editor/RigVMActionMenuItem.h | |
UBlueprintNodeSpawner const * GetRawAction() |
Editor/RigVMActionMenuItem.h |
Overridden from FEdGraphSchemaAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Editor/RigVMActionMenuItem.h | ||
virtual FName GetTypeId() |
Editor/RigVMActionMenuItem.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
Editor/RigVMActionMenuItem.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
Editor/RigVMActionMenuItem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticGetTypeId() |
Editor/RigVMActionMenuItem.h |