Navigation
API > API/Plugins > API/Plugins/RigVMEditor > API/Plugins/RigVMEditor/EdGraph > API/Plugins/RigVMEditor/EdGraph/NodeSpawners > API/Plugins/RigVMEditor/EdGraph/NodeSpawners/URigVMEdGraphInvokeEntryNodeSpaw-
- UBlueprintNodeSpawner::Prime()
- URigVMEdGraphInvokeEntryNodeSpawner::Prime()
References
| Module | RigVMEditor |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/EdGraph/NodeSpawners/RigVMEdGraphInvokeEntryNodeSpawner.h |
| Include | #include "EdGraph/NodeSpawners/RigVMEdGraphInvokeEntryNodeSpawner.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/EdGraph/NodeSpawners/RigVMEdGraphInvokeEntryNodeSpawner.cpp |
virtual void Prime&40;&41;
Remarks
Not required, but intended to passively help speed up menu building operations. Will cache a node-template (via GetTemplateNode), along with any expensive text strings, to avoid constructing them all on demand.