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API > API/Plugins > API/Plugins/RigVMEditor > API/Plugins/RigVMEditor/EdGraph > API/Plugins/RigVMEditor/EdGraph/NodeSpawners > API/Plugins/RigVMEditor/EdGraph/NodeSpawners/URigVMEdGraphFunctionRefNodeSpaw-
- UBlueprintNodeSpawner::Invoke()
- URigVMEdGraphFunctionRefNodeSpawner::Invoke()
References
| Module | RigVMEditor |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.h |
| Include | #include "EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.cpp |
virtual UEdGraphNode &42; Invoke
&40;
UEdGraph &42; ParentGraph,
FBindingSet const & Bindings,
FVector2D const Location
&41; const
Remarks
Takes care of spawning a node for the specified graph. Looks to see if the supplied graph is transient, and if so, spawns a NOT fully formed node (intended for template use).
This function is intended to be overridden; sub-classes may return a pre-existing node, instead of a newly allocated one (for cases where only one instance of the node type can exist). Callers should check for this case upon use. Null if it failed to spawn a node, otherwise a newly spawned node or possibly one that already existed.
Parameters
| Name | Description |
|---|---|
| ParentGraph | The graph you want the node spawned into. |
| Bindings | |
| Location | Where you want the new node positioned in the graph. |