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API > API/Plugins > API/Plugins/RigVMEditor > API/Plugins/RigVMEditor/EdGraph > API/Plugins/RigVMEditor/EdGraph/NodeSpawners > API/Plugins/RigVMEditor/EdGraph/NodeSpawners/URigVMEdGraphFunctionRefNodeSpaw-
- UBlueprintNodeSpawner::GetSpawnerSignature()
- URigVMEdGraphFunctionRefNodeSpawner::GetSpawnerSignature()
References
| Module | RigVMEditor |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.h |
| Include | #include "EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/EdGraph/NodeSpawners/RigVMEdGraphFunctionRefNodeSpawner.cpp |
virtual FBlueprintNodeSignature GetSpawnerSignature&40;&41; const
Remarks
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. So, what makes each spawner unique is the type of node that it spawns, and any fields the node would be initialized with; that is what this returns. A set of object-paths/names that distinguish this spawner from others.