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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMUnitNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a copy of the struct with the current values. | RigVMModel/Nodes/RigVMUnitNode.h | ||
TSharedPtr< FStructOnScope > ConstructStructInstance
(
bool bUseDefault |
Returns an instance of the struct with the current values. | RigVMModel/Nodes/RigVMUnitNode.h |
ConstructStructInstance()
Description
Returns a copy of the struct with the current values.
| Name | ConstructStructInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMUnitNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMUnitNode.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUStruct , T > >::Type *>
T ConstructStructInstance() const
ConstructStructInstance(bool)
Description
Returns an instance of the struct with the current values.
| Name | ConstructStructInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMUnitNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMUnitNode.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMUnitNode.cpp |
TSharedPtr < FStructOnScope > ConstructStructInstance
(
bool bUseDefault
) const
Parameters
| Name | Remarks |
|---|---|
| bUseDefault | If set to true the default struct will be created - otherwise the struct will contains the values from the node |