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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMPin
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString JoinPinPath
(
const TArray< FString >& InParts |
Joins a PinPath from to segments, so for example ["Node", "Color", "R"] becomes "Node.Color.R". | RigVMModel/RigVMPin.h | |
static FString JoinPinPath
(
const FString& Left, |
Joins a PinPath from to segments, so for example "Node.Color" and "R" becomes "Node.Color.R". | RigVMModel/RigVMPin.h |
JoinPinPath(const TArray< FString > &)
Description
Joins a PinPath from to segments, so for example ["Node", "Color", "R"] becomes "Node.Color.R".
| Name | JoinPinPath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
static FString JoinPinPath
(
const TArray < FString > & InParts
)
JoinPinPath(const FString &, const FString &)
Description
Joins a PinPath from to segments, so for example "Node.Color" and "R" becomes "Node.Color.R".
| Name | JoinPinPath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
static FString JoinPinPath
(
const FString & Left,
const FString & Right
)