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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMPin
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the default value of the Pin as a string. | RigVMModel/RigVMPin.h |
|
|
FString GetDefaultValue
(
const FPinOverride& InOverride, |
Returns the default value with an additional override ma. | RigVMModel/RigVMPin.h |
GetDefaultValue()
Description
Returns the default value of the Pin as a string. Note that this value is computed based on the Pin's SubPins - so for example for a FVector typed Pin the default value is actually composed out of the default values of the X, Y and Z SubPins.
| Name | GetDefaultValue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMPin)
FString GetDefaultValue() const
GetDefaultValue(const FPinOverride &, bool)
Description
Returns the default value with an additional override ma.
| Name | GetDefaultValue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
FString GetDefaultValue
(
const FPinOverride & InOverride,
bool bAdaptValueForPinType
) const