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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString JoinNodePath
(
const TArray< FString >& InParts |
Joins a NodePath from to segments, so for example ["CollapseNodeA", "CollapseNodeB", "CollapseNodeC"] becomes "CollapseNodeA|CollapseNodeB|CollapseNodeC". | RigVMModel/RigVMNode.h | |
static FString JoinNodePath
(
const FString& Left, |
Joins a NodePath from to segments, so for example "CollapseNodeA" and "CollapseNodeB|CollapseNodeC" becomes "CollapseNodeA|CollapseNodeB|CollapseNodeC". | RigVMModel/RigVMNode.h |
JoinNodePath(const TArray< FString > &)
Description
Joins a NodePath from to segments, so for example ["CollapseNodeA", "CollapseNodeB", "CollapseNodeC"] becomes "CollapseNodeA|CollapseNodeB|CollapseNodeC".
| Name | JoinNodePath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h |
| Include Path | #include "RigVMModel/RigVMNode.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMNode.cpp |
static FString JoinNodePath
(
const TArray < FString > & InParts
)
JoinNodePath(const FString &, const FString &)
Description
Joins a NodePath from to segments, so for example "CollapseNodeA" and "CollapseNodeB|CollapseNodeC" becomes "CollapseNodeA|CollapseNodeB|CollapseNodeC".
| Name | JoinNodePath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMNode.h |
| Include Path | #include "RigVMModel/RigVMNode.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMNode.cpp |
static FString JoinNodePath
(
const FString & Left,
const FString & Right
)