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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMLink
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a string representation of the Link, for example: "NodeA.Color.R -> NodeB.Translation.X" note: can be split again using SplitPinPathRepresentation | RigVMModel/RigVMLink.h |
|
|
static FString GetPinPathRepresentation
(
const FString& InSourcePinPath, |
Returns a string representation of the Link given the two pin paths for example: "NodeA.Color.R -> NodeB.Translation.X" note: can be split again using SplitPinPathRepresentation | RigVMModel/RigVMLink.h |
GetPinPathRepresentation()
Description
Returns a string representation of the Link, for example: "NodeA.Color.R -> NodeB.Translation.X" note: can be split again using SplitPinPathRepresentation
| Name | GetPinPathRepresentation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMLink.h |
| Include Path | #include "RigVMModel/RigVMLink.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMLink.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMLink)
FString GetPinPathRepresentation() const
GetPinPathRepresentation(const FString &, const FString &)
Description
Returns a string representation of the Link given the two pin paths for example: "NodeA.Color.R -> NodeB.Translation.X" note: can be split again using SplitPinPathRepresentation
| Name | GetPinPathRepresentation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMLink.h |
| Include Path | #include "RigVMModel/RigVMLink.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMLink.cpp |
static FString GetPinPathRepresentation
(
const FString & InSourcePinPath,
const FString & InTargetPinPath
)