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The Invoke Entry Node is used to invoke another entry from the the currently running entry.
| Name | URigVMInvokeEntryNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMInvokeEntryNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMInvokeEntryNode.h" |
Syntax
UCLASS (BlueprintType)
class URigVMInvokeEntryNode : public URigVMNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMInvokeEntryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMInvokeEntryNode() |
Default constructor. | RigVMModel/Nodes/RigVMInvokeEntryNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EntryName | const TCHAR * | RigVMModel/Nodes/RigVMInvokeEntryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetEntryName() |
Returns the name of the entry to run. | RigVMModel/Nodes/RigVMInvokeEntryNode.h |
|
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLinearColor GetNodeColor() |
Override of node title. | RigVMModel/Nodes/RigVMInvokeEntryNode.h | |
virtual FString GetNodeTitle() |
Override of node title. | RigVMModel/Nodes/RigVMInvokeEntryNode.h | |
virtual bool IsDefinedAsVarying() |
Returns true if the node is defined as non-varying. | RigVMModel/Nodes/RigVMInvokeEntryNode.h |