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The Enum Node represents a constant enum value for use within the graph.
| Name | URigVMEnumNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMEnumNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMEnumNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class URigVMEnumNode : public URigVMNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMEnumNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMEnumNode() |
Default constructor. | RigVMModel/Nodes/RigVMEnumNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EnumIndexName | const TCHAR * | RigVMModel/Nodes/RigVMEnumNode.h | |
| EnumName | const TCHAR * | RigVMModel/Nodes/RigVMEnumNode.h | |
| EnumValueName | const TCHAR * | RigVMModel/Nodes/RigVMEnumNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetCPPType() |
Returns the C++ data type of the parameter. | RigVMModel/Nodes/RigVMEnumNode.h |
|
UObject * GetCPPTypeObject() |
Returns the C++ data type struct of the parameter (or nullptr) | RigVMModel/Nodes/RigVMEnumNode.h |
|
FString GetDefaultValue
(
const URigVMPin::FPinOverride& InOverride |
Returns the default value of the parameter as a string. | RigVMModel/Nodes/RigVMEnumNode.h | |
UEnum * GetEnum() |
Returns the enum itself. | RigVMModel/Nodes/RigVMEnumNode.h |
|
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLinearColor GetNodeColor() |
Override of node title. | RigVMModel/Nodes/RigVMEnumNode.h | |
virtual FString GetNodeTitle() |
Override of node title. | RigVMModel/Nodes/RigVMEnumNode.h | |
virtual bool IsDefinedAsVarying() |
Returns true if the node is defined as non-varying. | RigVMModel/Nodes/RigVMEnumNode.h |