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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMEdGraphSchema
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetNodePosition
(
UEdGraphNode* Node, |
EdGraph/RigVMEdGraphSchema.h | ||
virtual void SetNodePosition
(
UEdGraphNode* Node, |
EdGraph/RigVMEdGraphSchema.h | ||
void SetNodePosition
(
UEdGraphNode* Node, |
EdGraph/RigVMEdGraphSchema.h |
SetNodePosition(UEdGraphNode *, const FVector2f &)
| Name | SetNodePosition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/EdGraph/RigVMEdGraphSchema.h |
| Include Path | #include "EdGraph/RigVMEdGraphSchema.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/EdGraph/RigVMEdGraphSchema.cpp |
virtual void SetNodePosition
(
UEdGraphNode * Node,
const FVector2f & Position
) const
SetNodePosition(UEdGraphNode *, const FVector2D &)
| Name | SetNodePosition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/EdGraph/RigVMEdGraphSchema.h |
| Include Path | #include "EdGraph/RigVMEdGraphSchema.h" |
virtual void SetNodePosition
(
UEdGraphNode * Node,
const FVector2D & Position
) const
SetNodePosition(UEdGraphNode *, const FVector2D &, bool)
| Name | SetNodePosition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/EdGraph/RigVMEdGraphSchema.h |
| Include Path | #include "EdGraph/RigVMEdGraphSchema.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/EdGraph/RigVMEdGraphSchema.cpp |
void SetNodePosition
(
UEdGraphNode * Node,
const FVector2D & Position,
bool bSetupUndo
) const