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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMDispatchNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a copy of the struct with the current values. | RigVMModel/Nodes/RigVMDispatchNode.h | ||
TSharedPtr< FStructOnScope > ConstructFactoryInstance
(
bool bUseDefault, |
Returns an instance of the factory with the current values. | RigVMModel/Nodes/RigVMDispatchNode.h |
ConstructFactoryInstance()
Description
Returns a copy of the struct with the current values.
| Name | ConstructFactoryInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMDispatchNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMDispatchNode.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUStruct , T > >::Type *>
T ConstructFactoryInstance() const
ConstructFactoryInstance(bool, FString *)
Description
Returns an instance of the factory with the current values.
| Name | ConstructFactoryInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMDispatchNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMDispatchNode.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMDispatchNode.cpp |
TSharedPtr < FStructOnScope > ConstructFactoryInstance
(
bool bUseDefault,
FString * OutFactoryDefault
) const
Parameters
| Name | Remarks |
|---|---|
| bUseDefault | If set to true the default struct will be created - otherwise the struct will contains the values from the node |