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The Struct Node represents a Function Invocation of a RIGVM_METHOD declared on a USTRUCT. Struct Nodes have input / output pins for all struct UPROPERTY members.
| Name | URigVMDispatchNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMDispatchNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMDispatchNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class URigVMDispatchNode : public URigVMTemplateNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → URigVMDispatchNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedFactory | const FRigVMDispatchFactory * | RigVMModel/Nodes/RigVMDispatchNode.h | ||
| TypesFromPins | FRigVMTemplateTypeMap | RigVMModel/Nodes/RigVMDispatchNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FStructOnScope > ConstructFactoryInstance
(
bool bUseDefault, |
Returns an instance of the factory with the current values. | RigVMModel/Nodes/RigVMDispatchNode.h | |
| Returns a copy of the struct with the current values. | RigVMModel/Nodes/RigVMDispatchNode.h | ||
FRigVMDispatchContext GetDispatchContext() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
const FRigVMDispatchFactory * GetFactory() |
RigVMModel/Nodes/RigVMDispatchNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/Nodes/RigVMDispatchNode.h | |||
| RigVMModel/Nodes/RigVMDispatchNode.h | |||
| Returns the names of the control flow blocks of this node | RigVMModel/Nodes/RigVMDispatchNode.h | ||
virtual FString GetDeprecatedMetadata() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
| RigVMModel/Nodes/RigVMDispatchNode.h | |||
virtual FLinearColor GetNodeColor() |
Returns the color of this node - used for UI. | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual FString GetNodeTitle() |
Override node functions. | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual FText GetToolTipText() |
Returns the tooltip of this node. | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
virtual const bool IsControlFlowBlockSliced
(
const FName& InBlockName |
Returns true if a control flow block requires slicing | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual bool IsDefinedAsConstant() |
Returns true if the node is defined as non-varying. | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual bool IsDefinedAsVarying() |
Returns true if the node is defined as non-varying. | RigVMModel/Nodes/RigVMDispatchNode.h | |
virtual bool IsOutDated() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
virtual bool SupportsRenaming() |
Returns true if this node can be renamed by the user. | RigVMModel/Nodes/RigVMDispatchNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetFactoryDefaultValue() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
const UScriptStruct * GetFactoryStruct() |
RigVMModel/Nodes/RigVMDispatchNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/Nodes/RigVMDispatchNode.h | |||
| RigVMModel/Nodes/RigVMDispatchNode.h | |||
virtual void InvalidateCache() |
RigVMModel/Nodes/RigVMDispatchNode.h | ||
virtual bool ShouldInputPinComputeLazily
(
const URigVMPin* InPin |
RigVMModel/Nodes/RigVMDispatchNode.h |