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API > API/Plugins > API/Plugins/RigVMDeveloper
Default settings for the RigVM Controller
| Name | URigVMControllerSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorSettings)
class URigVMControllerSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMControllerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMControllerSettings
(
const FObjectInitializer& Initializer |
RigVMModel/RigVMController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoResolveTemplateNodesWhenLinkingExecute | bool | When adding a link to an execute pin on a template node, this functionality automatically resolves the template node to the most commonly used type. | RigVMModel/RigVMController.h |
|
| TemplateDefaultTypes | TMap< FName, FRigVMController_CommonTypePerTemplate > | The commonly used types for a template node | RigVMModel/RigVMController.h |