Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetUnitNodeDefaults
(
URigVMUnitNode* InNode, |
Adds a Function / Struct Node to the edited Graph. | RigVMModel/RigVMController.h |
|
bool SetUnitNodeDefaults
(
URigVMUnitNode* InNode, |
RigVMModel/RigVMController.h |
|
SetUnitNodeDefaults(URigVMUnitNode *, const FString &, bool, bool)
Description
Adds a Function / Struct Node to the edited Graph. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
| Name | SetUnitNodeDefaults |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetUnitNodeDefaults
(
URigVMUnitNode * InNode,
const FString & InDefaults,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
SetUnitNodeDefaults(URigVMUnitNode *, const FRigStructScope &, bool, bool)
| Name | SetUnitNodeDefaults |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetUnitNodeDefaults
(
URigVMUnitNode * InNode,
const FRigStructScope & InDefaults,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)