Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetPinIsWatched
(
const FString& InPinPath, |
Sets the pin to be watched (or not) This causes a PinWatchedChanged modified event. | RigVMModel/RigVMController.h |
|
bool SetPinIsWatched
(
URigVMPin* InPin, |
RigVMModel/RigVMController.h |
SetPinIsWatched(const FString &, bool, bool)
Description
Sets the pin to be watched (or not) This causes a PinWatchedChanged modified event.
| Name | SetPinIsWatched |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetPinIsWatched
(
const FString & InPinPath,
bool bIsWatched,
bool bSetupUndoRedo
)
SetPinIsWatched(URigVMPin *, bool, bool)
| Name | SetPinIsWatched |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool SetPinIsWatched
(
URigVMPin * InPin,
bool bIsWatched,
bool bSetupUndoRedo
)