Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetPinCategory
(
const FString& InPinPath, |
Sets the pin category. | RigVMModel/RigVMController.h |
|
bool SetPinCategory
(
URigVMPin* InPin, |
RigVMModel/RigVMController.h |
SetPinCategory(const FString &, const FString &, bool, bool)
Description
Sets the pin category. The category is UI relevant only and used to order pins in the user interface of the node as well as on the details panel.
| Name | SetPinCategory |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetPinCategory
(
const FString & InPinPath,
const FString & InCategory,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
SetPinCategory(URigVMPin *, const FString &, int32, bool)
| Name | SetPinCategory |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool SetPinCategory
(
URigVMPin * InPin,
const FString & InCategory,
int32 InIndexInCategory,
bool bSetupUndoRedo
)