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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetNodeLayout
(
const FName& InNodeName, |
Applies a complete node layout to a node. | RigVMModel/RigVMController.h |
|
bool SetNodeLayout
(
const URigVMNode* InNode, |
RigVMModel/RigVMController.h |
SetNodeLayout(const FName &, FRigVMNodeLayout, bool, bool)
Description
Applies a complete node layout to a node.
| Name | SetNodeLayout |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetNodeLayout
(
const FName & InNodeName,
FRigVMNodeLayout InLayout,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
SetNodeLayout(const URigVMNode *, FRigVMNodeLayout, bool, bool)
| Name | SetNodeLayout |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool SetNodeLayout
(
const URigVMNode * InNode,
FRigVMNodeLayout InLayout,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)