Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RenamePinCategory
(
const URigVMNode* InNode, |
RigVMModel/RigVMController.h | ||
bool RenamePinCategory
(
const FName& InNodeName, |
Renames a pin category. | RigVMModel/RigVMController.h |
|
RenamePinCategory(const URigVMNode *, const FString &, const FString &, bool)
| Name | RenamePinCategory |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool RenamePinCategory
(
const URigVMNode * InNode,
const FString & InOldPinCategory,
const FString & InNewPinCategory,
bool bSetupUndoRedo
)
RenamePinCategory(const FName &, const FString &, const FString &, bool, bool)
Description
Renames a pin category. The category is UI relevant only and used to order pins in the user interface of the node as well as on the details panel.
| Name | RenamePinCategory |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool RenamePinCategory
(
const FName & InNodeName,
const FString & InOldPinCategory,
const FString & InNewPinCategory,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)